WW Asylum - GAME and SIGN-UPs, new players welcome

dimanche 1 novembre 2015

In the middle of a clear night, a group at SDN University decided that to stave off boredom, they would break into the old mental institution down the road. Urban legend states that the facility’s lights still flicker on and off and that spirits there have never left and they are unruly. But urban legends are just that, aren’t they?

The group walks through the woods on a barely worn path spooking each other with stories of ghouls and gore. Girls that went missing weeks ago are mentioned in hushed whispers. A cool, soft breeze rustles the leaves of the trees and the susurration seems to tell them to go no further. They bravely trudge forward towards the 3 story building.
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A brave soul finds an open window on the ground floor. They decide to go in groups of five and meet every hour in the main room (note: game “days” are during the meeting and “nights” are the time until that hour is up). This building appears to be a faraday cage and all phones have stopped working. At this time, you need to elect 1 leader to run the meetings.

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five scientists, and five workers in the asylum
College kids
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Mental Patients
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Professors
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Scientists
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Orderlies
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WW Asylum - GAME and SIGN-UPs, new players welcome

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