The group walks through the woods on a barely worn path spooking each other with stories of ghouls and gore. Girls that went missing weeks ago are mentioned in hushed whispers. A cool, soft breeze rustles the leaves of the trees and the susurration seems to tell them to go no further. They bravely trudge forward towards the 3 story building.
A brave soul finds an open window on the ground floor. They decide to go in groups of five and meet every hour in the main room (note: game “days” are during the meeting and “nights” are the time until that hour is up). This building appears to be a faraday cage and all phones have stopped working. At this time, you need to elect 1 leader to run the meetings.
Rules:
1. NO editing.
2. PM groups will be set up by your mods. You may PM within your groups. If you are speaking to the whole group, please keep it to this convo. otherwise, you may PM individuals in your groups.
3. If you are inactive, you will be replaced.
five scientists, and five workers in the asylum
College kids
1.
2.
3.
4.
5.
Mental Patients
6. @LetItSnow
7.
8.
9.
10.
Professors
11.
12.
13.
14.
15.
Scientists
16.
17.
18.
19.
20.
Orderlies
21.
22.
23.
24.
25.
This entry passed through the Full-Text RSS service - if this is your content and you're reading it on someone else's site, please read the FAQ at http://ift.tt/jcXqJW.
WW Asylum - GAME and SIGN-UPs, new players welcome
0 commentaires:
Enregistrer un commentaire